Smite

New God: Apollo, God of Music

PASSIVE - Audacity
After 10 successful basic attacks, Apollo gains Audacity, attacking with both hands and increasing his attack speed by 100% for the next 5 attacks (hit or miss) he makes.

So Beautiful
Apollo strums a single cord on his Lyre. It's so beautiful it hurts, and all enemies in a long range line take 80/135/190/245/300 (+80% of your physical power) physical damage. Cost - 60/65/70/75/80. Cooldown - 15/14/13/12/11s.

Serenade
Apollo uses his amazing voice to mesmerize all nearby enemies for .7/1.1/1.5/1.9/2.3s. Any damage done breaks the effect. Cost - 75. Cooldown - 17/16/15/14/13s.

The Moves
Apollo runs forward and slides on his knees, dealing 50/85/120/155/190 (+50% of your physical power) physical damage, knocking aside all enemies and adding a stack of Audacity for each enemy hit. At the end of the slide, the movement speed is decreased for enemies and increased for himself and allies by 5/10/15/20/25% for 2s. Cost - 70. Cooldown - 15s.

Across The Sky
Apollo rides his chariot across the sky, choosing when to land, dealing 60/75/90/105/120 (+30% of your physical power) physical damage every .2s for .8s and knocking back enemies when he lands. Cost - 10 + 50 per second. Cooldown - 110/105/100/95/90s.


New Skins

Apollo Slickshot
Bakasura Feaster Bunny

A special thank you to community members Ironwolf09, LordTekron and EEkoz for their forum posts inspiring the Feaster Bunny skin.

General

The first login experience has been modified some to help better guide new users to learning resources.

The ability to have separate resolutions and screen types between the overall game lobby and a match has been removed. You now set a single resolution and screen type for the game on the VIDEO tab of the SETTINGS menu. The “dual mode” resolution system was causing confusion among new users, as well as crash conditions on some PCs.

Game tips now show on the match loading screen.

A new widget has been added on the HOME screen that displays your online friends.

A new option has been added on the UI tab of the SETTINGS menu that allows users to control the scaling of the above-head combat text that displays above players’ heads when they are damaged or healed.

A new option has been added on the VIDEO tab of the SETTINGS menu that allows users to enable/disable ragdoll physics. Disabling this feature will improve performance on some PCs (note that ragdoll physics is automatically disabled when running at Low or Lowest settings).

The Social screens have been tweaked to simplify the process of creating a party.

Additional tooltips have been added to the main menu to ease navigation for new users.

In the end of match lobby, Kills, Deaths and Assists have been consolidated into one line on the expanded stats page.

Your estimated network ping has been to the Pre-Match Lobby.

In the Jungle Practice mode, players now start at Level 1. A special volume in the Altar area allows you to increase your level each time you step in and out of it (so that you can practice at the level you desire).

In the Jungle Practice mode, the Ra Bot now scales based on your level.

Changed the surrender rules so that if three people are left on a team, a surrender can occur with only 2 yes votes (previously, it required all 3 remaining players to surrender).

The mini-map has undergone some modest performance optimizations.

The gamemodes under the Practice menu now run locally on the users’ PC while playing Solo (previously these modes ran from a remote server). This may impact performance on some PCs -- please report any new problems.

All references to the Focus mechanic have been removed the user interface.
Fixed a bug in which the names of enemy players would be prematurely revealed in the match lobby when in draft mode.

The Character Builder under the GUIDES menu has been modified some. Saving of items and abilities has not yet been added, but the changes made this patch move us closer to being able to add that feature.

Fixed a few different crash conditions.

A variety of other small bug fixes and cleanups have been made.

Fixed an issue where Artemis’ Boar’s mesh would hang around for several seconds after it died.

Fixed an issue where dangly physics parts on characters were still using PhysX when ragdolls were disabled.

In Arena game mode, towers that kill minions now deduct points from the minion victim's team.
Addressed an issue with leapers getting stuck in walls and ascending to the sky.

The free god rotation has been changed to Anubis, Bakasura, Cupid, Sobek, Vamana.

Fixed an issue where god bodies could remain or reappear after death.

Fixed an issue where minion physics could jostle violently when they ran into a despawn area in Domination or Arena game modes.

Spectator Changes

Left shift, by default, now is the only way to increase the camera speed across all spectator viewing modes.

Fixed an issue where structures would appear to remain if you skip past their destruction.

Clipping out pieces of the maps (Fire Giant volcano, base roofs, etc.) from an overhead perspective now only happens in isometric view.

Fixed an issue where the crowd-control golden overlay on a player character would remain after rewinding.

Fixed an issue where the isometric view could get stuck in a particular view if isometric view was triggered immediately after moving a freecam via the minimap.


Abilities
The global cooldown no longer applies to active abilities or consumables purchased from the store.

Portal
Using this item creates a portal entrance at your spawning location and a portal exit at your ground target. A player standing on the portal entrance will teleport to the exit, consuming both the entrance and exit in the process. Cooldown - 180s.

Aegis Amulet
Invulnerability has been reduced from 2s to 1.5s.

Purification Beads
This ability is now usable when you are knocked into the air. You will still be in the air and falling, but are then immune to all other crowd control while falling.


Items

Bracer of Replenishment
Price has been reduced from 475/1215/2250 to 475/900/1850.

Ethereal Staff
The HP5 and MP5 have been removed from this item.
This item now has +10/20/30 magical power.
The percentage of your maximum health converted to magical power has been increased from 1.5% to 2%.
Price has been reduced from 3050 to 2850.

Hide of the Nemean Lion
Reflected damage is now done as magical damage instead of physical damage.

Hydra’s Lament
The passive has been changed to this:
For 5s after using an ability, your next basic attack will deal 125% of your base physical power (before items and buffs) as additional physical damage. The effect can only apply once every 2 seconds.

Jotunn’s Wrath
The mana on this item has been reduced from 100/200/300 to 50/100/150.
This item now has +5/10/15 physical penetration.

Gods

Aphrodite
Love Birds
The damage has been increased from 10/17/24/31/38 to 15/25/35/45/55 a tick.

Bastet
Pounce
Bastet can now return pounce even when under crowd control, removing all of the crowd control effects on her at the time.
Bastet now moves 25% faster while she is in her return pounce state.

Hel
Hinder
Fixed issue with debuff icon showing twice.

Ra
Solar Blessing
The healing has been increased from 10/18/26/34/42 to 15/25/35/45/55.

Vamana
Clear the Path
The physical power contribution has been increased from 40% to 60%.
Umbrellarang
The physical power contribution has been increased from 20% to 40%.

Zeus
Aegis Shield
Protections gained while this ability is active have been increased from 15/20/25/30/35 to 15/25/35/45/55


Patch live! :love:
 
New Skins

Blood Eagle Thor -- This skin, drawn from the lore of Tribes: Ascend, can be purchased for gems, or is free to anyone that buys or has bought the Tribes: Ascend Game of the Year Edition (from the Tribes Ascend Store or Steam).


New Gamemode: ASSAULT

NOTE: This mode will be available only for special MEDIA/STREAMING matches on Thursday, April 11. It will be available for all players beginning Friday, April 12.

The Assault gamemode features a single lane with 2 towers, a Phoenix and a Minotaur surrounding both a friendly and enemy base. Your god selection is random. No recalls are allowed and you cannot return to the fountain area after leaving it.

General

The in-match Item Store has undergone a significant UI overhaul.

On the Character Builder screen, you may now save your choices, as well as choose to use this profile when you have auto-buying turned on in the game. (Further future improvements to this functionality are planned).

A popup notification now shows when Friends come online. You can control this behavior from the UI tab of the SETTINGS menu, deciding whether to show friend online notifications always, only in the lobby, only in game or never.

The Conquest queue under the Casual tab now accepts parties of only up to 3 players. A separate “Conquest Pre-made” queue has been created for 5-person parties. Domination, Arena and Assault still support parties of up to 5 players.

When running in borderless window mode at your monitor’s native resolution, the window will always be positioned on the primary monitor and cannot be moved. This helps the game behave more like “fullscreen” mode, solving a variety of user issues.

Fixed a variety of map bugs and issues in Joust.

Spectator Changes

Pinging the minimap with the left mouse button will move the camera to a predetermined height and pitch with the pinged location as the focal point. Pinging the minimap with the right mouse button will move the camera to the precise ping location, preserving the camera angle and camera height.

Fixed an issue where clicking the mouse at the beginning of spectating could sometimes send the view to a Phoenix.

Smoothed out transitions between various camera modes and FOV changes now smoothly blend.
Fixed an issue where keyboard input was not available until everyone had loaded into the map in spectator mode.

Removed the ability to report players from the Spectator End of Match Lobby.

Fixed a crash condition when playing back demos.

Gods

Anhur
General
FX have been updated for visuals and performance.

Anubis
General
FX have been updated for visuals and performance.

Ao Kuang
Slither
Fixed an issue with animations on some abilities not playing correctly if fired while using the Slither ability.

Apollo
Across the Sky
The base damage per tick (4 ticks) has been increased from 60/75/90/105/120 to 70/95/120/145/170.

Arachne
Broodlings
If the eggs are broken by damage, 1 spiderling is spawned instead of 2.
The spiderlings will now attack the enemy that caused the eggs to burst.
Tangled Web
The radius of the web has been reduced from 25 to 20 ft.
The web now cripples enemies that are within its radius, preventing movement based abilities from being used.
The lifetime of the web has been changed from 7s at all ranks to 3/3.5/4/4.5/5s.
The speed at which the web is fired has been increased. The web will now deploy immediately if fired at her feet.

Cupid
Fixed a description problem where the damage values in the game lobby and on tooltips was incorrect.
Fields of Love
The base damage has been increased from 175/225/275/325/375 to 220/300/380/460/540.

He Bo
Flood Waters
The flood waters now give allies the movement speed increase as well as himself.

Kali
Kali Rage
While this buff is active, her basic attacks, Blood Lash and Frenzy also cause her targets to Bleed for 5/10/15/20/25 physical damage every .5s for 2s.
Siphon Blood
Kali now heals an additional 20% from any targets hit that were affected by her Bleed.
The delay between the damage being done and the heal being applied to Kali has been removed.
Frenzy
The damage per tick has been increased from 60/75/90/105/120 to 60/80/100/120/140.
The physical power contribution per tick has been increased from 15% to 20%.

Loki
Aimed Strike
The physical power contribution has been decreased from 150% to 100%.

Neith
Back Flip
A slight build has been added to the beginning of this ability before firing, similar to other leaps.

XBalanque
Branching Bola
Fixed an issue where the Branching Bola's were doing slightly more damage than intended.

Neuer Patch +neuer game mode. Allerdings erst ab morgen spielbar :/
 
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