Diablo III

hat noch jemand beim butcher ab nightmare so krasse fps einbrüche? spiele aufm notebook mit durchschnittlich 20-30fps, beim butcher dann ~5. fight hat jahre gedauert -_-
 
Ich hatte gestern abend mit petter allg. fps einbrueche in akt 3 das hat so dderaßen geruckelt dass es unspielbar war.
denke aber dass des serverseitig noch problee gibt :|

oder pc zu schlecht trolololololol
 
Habe nur FPS Probleme in Akt2 in der Abwasserkanälen. Macht super viel Spaß da mit 5 FPS rumzulaufen!
 
War Athena nicht der der bei WoW irgendwie als erster 85 wurde nur um von Blizz wieder auf 80 gesetzt zu werden?
 
wrathof122301.jpg
 
Hat evtl. wer ne Liste für die ganzen Mob-Affixes? Find nur dreck wo Leute aus ihrem tollen 500€ D3 Guide Book bilder fotografieren <.<
 
  • Arcane Enchanted (Level 31 ) - Monsters imbued with the Arcane Enchanted trait can summon a deadly purple beam. These beams rotate in a withering circle of pain that inflicts arcane damage.
  • Avenger (Level 51) - Only Champion monsters can spawn with the Avenger trait. When a Champion group imbued with Avenger arrives, the death of each group member imbues the remaining Champions with added power as they wreak their frenzies vengeance on the Hero.
  • Desecrator (Level 22) - The Desecrator creates a glowing void zone beneath the targeted Hero. The void zone deals damage to any Hero near it.
  • Electrified (Level 26) - Gives the monster higher Lightning resistance as well as lighting damage when attacking. This also gives the monster a special Lightning-based ability.
  • Extra Health (Level 31) - This trait bestows the imbued monster with extra HP.
  • Fast (Level 31) - This makes monsters run, attack and cast magic faster. Monster granted with fast are granted no additional resistances, nor do their attacks inflict extra damage.
  • Fire Chains (Level 31) - Champion backs are attached by a fire chain. The Hero suffers damage if he touches or even gets near one of the fire links.
  • Frozen (Level 22) - Frozen-imbued monsters inflict Cold damage with their attacks and have strong Cold resistance. They also wield a pair of Cold based special attacks. They can slow the Hero, as well as freeze them with frozen orbs or on death.
  • Health Link (Level 51) - This special trail is for champion monsters only and it activates only if more than one champion is present. Health Link reduces the amount of damage taken by the champion with that trait by linking his HP to that of all other Health Link champions in the area.
  • Horde (Level 31) - This special trail is for Rare monsters only. Horde increases the squad of minions that spawn with a rare monster, crowding the battlefield. This is a hidden trait, you will not see it listed on the monster
  • Illusionist (Level 26) - The illusionist trait imbues a creature with the ability to create dangerous clones of itself. The trait grants no new resistances, and the damage deal by an Illusionist is not modified in any way. Illusionist is available to minions, as well as Rare and Champion monsters. Each clone has the same hp as its host. Clones can not create clones. Each monster has a chance to use polymorph to create two clones of itself when damaged.
  • Invulnerable Minions (Level 51) - Only rare monsters about level 51 can spawn in with this trait. These rares arrive with a squad of indestructible puppet minions and an expanded heath pool. Its health is increased by 50%. You can not kill the minions until the main rare is dead.
  • Jailer (Level 51) -The jailer trait gives monsters the ability to immobilize the Hero in a conjured prison. The effect is brief, but long enough to make you an easy target. Each attack by the Jailer has a 25% chance to cast this on you. Dashing strike lets you move, but does not free you. Spirit walk will however set you free.
  • Knockback (Level 0) - Each melee hit has a chance to knock back the hero.
  • Missile Dampening (Level 8) - Only rare monsters can spawn with this trait. Creatures imbued with the trait generate a reddish sphere around themselves. Any projectile entering this sphere moves considerably slower. (Object will be 50% slower while inside) The projectile will speed up once leaving.
  • Molten (Level 8) - Enemies with the Molten trait are granted Fire resistance and add Fire damage to their normal attacks. They also exhibit a pair of Fire-based special attacks. As they move, Molten creatures leave a trail of painful lava pools. When they die, they explode in a fiery bast.
  • Mortar (Level 22) - The Mortar monster launches a quick volley of firebombs at the hero every 4-5 seconds. The monster will keep tossing bombs when he dies. Minions can also spawn with this
  • Nightmarish (Level 0) - Any rare monster and its minions of all levels can spawn with this. This imbues a monster's attacks with an element of Fear. Any attack by a Nightmarish foe has the chance to send your character fleeing in terror.
  • Plagued (Level 14) - All monsters at level 14 and above can be spawned with the Plagued trait. All damage dealt by a Plagued monster is Poison-based. The trait also grants Poison resistance to the monster (including minions) and triggers three special Poison-based attacks.
  • Shielding (Level 22) - Gives the monster a brief period of invulnerability to all forms of damage.
  • Teleporter (Level 0) - The teleporter trait allows monster to zap aroudn the field of battle, phasing away when attacked only to jump back next to you moments later for a counterattack. The trait has no effect on damage or resistances.
  • Thorns - All Champion and Rare monsters (but not minions) above level 26 can have the Thorns trait. When you strike a Thorns-imbued foe with a melee attack, you suffer automatic damage in return.
  • Vampiric - The vampiric trait allows monster to literally feast on the damage they inflict to you by turning it into health for themselves.
  • Vortex - This trait allows monsters to draw their foes into close quarters, so Vortex is particularly dangerous if your character relies on ranged attacks. The ability itself doesn't inflict damage, however.
  • Waller - Waller allows champions monsters imbued with the trait to erect impenetrable barriers on the battlefield for brief durations of time.
 

ich muss sagen ... ich finde es sehr schade das diablo auf inferno jetz schon besiegt ist ... jedoch habe ich so das gefühl das die endbosse der akte eigentlich weniger das problem sind ... das schwierige auf inferno sind die mobgruppen ... und ich kann mir gut vorstellen das die Leute einfach an allem schwierigen vorbeigerannt sind.

mfg Naskan
 
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